Sometimes… maybe is just too much User Interaction :)

It could be surely used in games (actually has been by nintendo) but there’s not way in heaven or hell I would be blowing anything to do anything. Less effort = better. The only exception is when playing games in the Wii when : more effort = more laughs about the other’s movements = more overall fun.

Speaking of UI I’m now preparing a sequence of post on how we (at least) tried to solve the problems in our Canola UI. We know that a lot of things were quite poor on the first one, but some problems were quite tricky to solve, once you put in the table all the restrictions you get in from the hardware. If you have any suggestion on what you read, it would be great to receive feedback on any topic.

Permanent Link » · Written on: 11-15-07 · No Comments »

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